This is this first fight in Uldir and it is a three phase encounter with two very similar phases separated by an intermission. In the first phase, the raid will be facing Taloc on a tight platform and need to be careful with positioning while placing blood storm pools, to not run out of space that will be needed in this phase and during the second phase.
In the second phase, which begins when Taloc hits 35% health, it becomes apparent this platform is an elevator. Taloc kneels in the center of the platform and becomes 99% resistant to all damage. The raid will instead be dealing with 2 types of adds, as the elevator descends: coalesced bloods which must be tanked and killed, and volatile drops, which should be cc’d and soaked.
When the elevator reaches the bottom, the final phase begins, which will last from 35% health to death. This phase is much like the first phase, except the area the raid has to work with for dropping pools is now much larger, and volatile drops will continue spawning during this phase.
- 2 Tanks
- 4 Healers
- 14 DPS
All mechanics from Heroic are in the Mythic version of this fight, with two additional abilities included that occur simultaneously.
Random raid members are afflicted with a debuff that will gradually slow them until they explode and deal AoE damage to anyone around them. The raid should spread out to counter this mechanic. This mechanic occurs at the same time as Enlarged Heart.
The main tank is afflicted with a debuff that after 6 seconds will explode and deal 800k damage split amongst all players within 8 yards of the tank. If you do not have the Hardened Arteries debuff on you, you should run to the main tank and stack on them to handle this mechanic.
Positioning & Strategy
Same type of positioning from Heroic can be used for Mythic. The raid just has to make a much more conscious effort to stack the blood pools during this phase to ensure there’s as much space as possible for the elevator phase. If you have any immunities to stack multiple pools in the same location, please use them.
No tank swap needed, second tank basically unnecessary at this stage.
Raidwide burst damage with cudgel cast, and extra burst on tank. Does not appear that raid cooldowns are necessary for cudgel of gore casts as long as raid can move sufficiently far from epicenter.
All parts of this phase are just the same as Heroic, with the single exception that more lasers exist that the raid must dodge in order to make it safely to the bottom.
Positioning & Strategy
Similar to Heroic, the raid will move around the edge of the platform in order to dodge beams. However, melee will fight the bloods that are tanked closer to the center of the platform, careful to avoid blood pools when possible. A tank should be keeping these tanked bloods around in the inner ring of the platform to allow the absolute edge of the platform to always be free to dodge the extra lasers while descending. The other tank will step on the droplets that come out of the boss just like Heroic.
One tank should tank the Coalesced adds that spawn as near to the existing edge of pools as possible, as these adds will drop more pools. Second tank should be intercepting volatile droplets, to have them explode preferably not within 5 yards of any other raid member.
Significant raid damage especially on melee who will have to move out of newly formed Blood Storm pools while killing the Coalesced Blood adds. Offtank will also be taking heavy damage throughout this phase as they will be not only soaking the Volatile Droplet explosions, but will be commonly moving into Blood Storm pools to do so.
This phase will be just like Phase 1, including the two extra Mythic abilities from Phase 1.
Positioning & Strategy
Treat this phase just like Phase 1. Make sure to finish off any remaining adds from the elevator phase before swapping to boss.
One tank will handle the boss, the other will be responsible for popping volatile drops.
Possible significant ae damage from volatile drops that manage to reach the raid. Does not appear that raid cooldowns are necessary for cudgel of gore casts as long as raid is sufficiently far from epicenter.
Closest thing to a wombo-combo on this fight is dealing with the remaining p2 coalesced bloods during the start of 3. This amounts to more than having extra targets, as it will be especially helpful to have dps players cooldown soak volatile drops while these coalesced bloods are still up and both tanks are occupied.
When to Lust?
Initially I would recommend starting with lust on pull. As per usual, that works out the best for overall dps.
However, the final phase of the encounter is a quite viable alternative as well. Even though there is more space available in p3, there is likely to be a few deaths during progression which can make this phase long enough you could still have issues with space, especially if using the strategy described here where simplify positioning by not using all Cudgels of Gore to clear Blood Storm pools.
Also phase 3 lust would allow quicker cleanup of the remaining phase 2 Coalesced Blood going into phase 3, which occupies the offtank who needs to be quickly freed to worry about soaking Volatile Droplets.